About

The story behind Mysteries & Perils

My name is Mario, and I am the creator of Mysteries & Perils.

How it all began

It was 31 years ago. I was 8, and that was when a gamebook fell into my hands for the first time. Back then almost every RPG was in English, a language I did not yet understand, but my older brother's gamebooks were in Portuguese. It was through them that this world caught me, and it never let go.

I drew my character on paper and rolled the dice to decide the ability scores and the outcome of fights. I confess: I cheated on the dice about nine times out of ten, because my luck was terrible. But no matter what happened on the page, I turned to the next one wanting to know more, and more, and more. It was love at first sight, the kind that stays.

From that first encounter on, it was all history: Baldur's Gate, tabletop D&D, Vampire: The Masquerade. Each one made me love this way of telling a story, where the one who decides is you, even more.

Why Mysteries & Perils exists

It was that passion that became Mysteries & Perils. I wanted to bring back the storytelling of the gamebooks of the 80s and 90s, the kind that marked so many people, and at the same time open this world for a new generation to discover. To revive the memory of those who have played, and to create the first memory for those who still will.

This is the game we are building, with the same charm that caught me at 8 years old. I hope you enjoy it as much as I do.

Mario

The first adventure is nearly ready.
All it needs is you.

Follow the build and get word at launch

We will not spam you.

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